Friday, 2 May 2008

Week 4





Since we didn't have a vehicle I used a beetle car that I made before but the geometry was terrbile. I had to go over it and fix all of the problems with it. I didn't realise how long it would take but it was much better than the last version of it. The car was also too realistic so I squashed it which gave the car quite a cute look and made it fit a lot better. Everything was now textured but the car and some bits in the interior but but they have to wait till I get the camera passes as I don't want to waste my time texturing them if they don't get seen. Everything is coming together now but we are still running out of time and between us theres lots to do. I spent some time at the end of the week watch some tutorials about lighting. I learnt quite a few things about mental ray however using those settings didn't quite work with our film, was useful information to know thou. For now and the time we have left I decided to use simple lights and if we have time ambient occlusion which will require a second pass in rendering.

I forgot to mention a couple of weeks ago I worked on water dynamics for the sea and cloth movement. I stop working on them after a while because when we set up the camera passes, those particluar elements weren't really shown. I used ncloth for the curtain because we had a gust of wind that came shooting in from the window. However we didn't need it anymore as the camera shot focused directly over the stamp box and not the whole window shot.






We did however use the sea that I made on maya ocean but its only in one or two shots and its hardly noticeable. Im hoping at one point to add a boat in the distance when I have more time. Theres quite a lot features that you can do with maya fluid affects so I shall be using them more often.












Exterior Texturing


When I built the wall I UV texture a small part of the wall and then assigned each brick a colour so when it came to texturing I could select one of the colours, which would then select all the geometry assigned to that colour. Then just asign them a texture.





Lighting tests using mental ray


I like the look of this however it is too bright for the mood we are going for.


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